3D modeling
In short: 3D modeling is the creation of three-dimensional objects on the computer, as a mesh of points, edges and faces. It is used for games, films, product design, architecture and 3D printing.
In more detail: A model usually consists of a mesh: vertices connected by edges into faces (mostly triangles or quads). Add to that materials, textures and possibly a skeleton for animation.
In Depth
Methods:
| Method | Idea | Typical software |
|---|---|---|
| Polygon modeling | Shape the mesh point by point, edge by edge | Blender, Maya, 3ds Max |
| Sculpting | Like shaping clay, with fine details | ZBrush, Blender Sculpt |
| CAD / parametric | Exact dimensions, sketches, parts with constraints | Fusion 360, SolidWorks, FreeCAD |
| NURBS/curves | Smooth mathematical surfaces (cars) | Rhino, Alias |
| Photogrammetry / 3D scan | From photos or laser scans | RealityCapture, Meshroom |
| Procedural | Rules generate shapes | Houdini, Geometry Nodes |
Workflow in games and films:
- Concept/reference (sketches).
- Modeling: Rough shape → details. Few polygons (low poly) for games, many for film.
- UV unwrapping: The surface is “cut open” flat so textures fit.
- Texturing: Color, roughness, metal, normal maps (e.g. Substance Painter).
- Rigging and animation: Bones and movement.
- Rendering or export into the engine (FBX, glTF, OBJ).
Important terms: Topology (clean arrangement of faces), normals, subdivision, LOD (levels of detail by distance), polycount.
Modeling for 3D printing: The model must be “watertight” (closed shell). Export as STL or 3MF.
Difference from CAD: CAD works with exact dimensions for manufacturing. Artistic modeling works visually and is meant for presentation.
Getting started: Blender (free) with tutorials, for simple parts TinkerCAD in the browser.
See also: CAD, Shaders, Game engine