Events
In short: An event is an occurrence the program reacts to: a click, a key, a timer, a message. You register a function (handler) that is then called.
In more detail: Event-driven programming reverses the flow: instead of working step by step, the program waits in a loop for events and dispatches them to handlers. This is the basic principle of user interfaces and web pages.
In detail
button.addEventListener("click", (e) => {
console.log("Clicked", e.target);
});- Source: whoever triggers the event (button, window, network).
- Handler/listener: function that reacts.
- Event object: holds details (position, key, target).
- Bubbling: in the browser an event rises from the target through its parents.
stopPropagation()stops it. - Types:
click,input,submit,keydown,load. - Other languages: C#
eventand delegates (Delegates and events), Java listeners, Pythontkinter.bind. - Concurrency: managed by the event loop.